Mathematical Proceedings of The Widya Mandira Catholic University
Mathematical Proceedings of the Widya Mandira Catholic University adalah kumpulan dari artikel-artikel ilmiah yang telah dipresentasikan dalam Seminar Nasional Pendidikan Matematika (SEMNAPTIKA) yang diadakan secara rutin tiap akhir tahun. SEMNAPTIKA menjadi wadah bagi para akademisi, peneliti, guru, dan mahasiswa yang tertarik dalam bidang pendidikan matematika dan matematika untuk bertukar pikiran. Peserta SEMNAPTIKA dapat berdiskusi dan berkolaborasi sehingga tercipta kerjasama yang berkelanjutan demi pengembangan pendidikan matematika dan matematika di Indonesia. Frekuensi terbit dari prosiding ini adalah sekali setahun, yaitu pada bulan Desember. Prosiding ini diterbitkan oleh Program Studi Pendidikan Matematika Universitas Katolik Widya Mandira, dengan e-issn: 3047-2059
Program Studi Pendidikan Matematika Universitas Katolik Widya Mandira
Self-Supervised Pretraining untuk Deret Waktu Multivariat dalam Preadiksi Inflasi dan Nilai Tukar di Indonesia
Penelitian ini mengkaji peran self-supervised pretraining pada deret waktu multivariat untuk peramalan inflasi dan nilai tukar di Indonesia. Kedua indikator tersebut memiliki peranan sentral dalam menjaga stabilitas makroekonomi, memengaruhi kebijakan moneter, daya beli masyarakat, serta perencanaan fiskal jangka panjang. Model ekonometrika tradisional seperti ARIMA, VAR, dan VECM telah banyak digunakan, namun sering kali menghadapi keterbatasan dalam menangani dinamika nonlinier, dimensi data yang tinggi, serta keberadaan data yang bising (noisy) atau tidak lengkap. Sebaliknya, self-supervised pretraining menawarkan paradigma baru dengan memanfaatkan data tanpa label dan menghasilkan representasi fitur yang lebih informatif, sehingga meningkatkan kinerja prediksi pada lingkungan yang kompleks.Penelitian ini menggunakan pendekatan Systematic Literature Review (SLR) dengan mengumpulkan berbagai studi dari Google Scholar, DOAJ, dan Scopus, terbatas pada publikasi tahun 2015 hingga 2025. Literatur yang terpilih diseleksi melalui kriteria inklusi dan eksklusi, kemudian dianalisis untuk mensintesis bukti terkait perkembangan metodologis dan aplikasinya. Hasil kajian menunjukkan bahwa metode self-supervised terkini—seperti contrastive learning, masked autoencoders, dan kerangka berbasis transformer—menunjukkan kinerja yang lebih unggul dibandingkan model ekonometrika konvensional maupun pendekatan supervised deep learning. Metode-metode tersebut terbukti efektif dalam menangkap ketergantungan jangka panjang serta mempertahankan ketahanan terhadap gangguan dan kekosongan data. Kajian ini menegaskan bahwa meskipun kemajuan global sangat pesat, penerapannya di Indonesia masih terbatas. Penelitian lanjutan sangat diperlukan untuk mengadaptasi pendekatan self-supervised pada konteks makroekonomi Indonesia, mengintegrasikan aspek interpretabilitas agar relevan terhadap kebijakan, serta mengembangkan kerangka hibrida yang selaras dengan realitas ekonomi nasional
Self-Supervised Pretraining, Deret Waktu Multivariat, Peramalan Inflasi, Prediksi Nilai Tukar, Indonesia, Systematic Literature Review, Pemodelan Makroekonomi
Copyright (c) 2025 Yohana Hesta, Syaharuddin, Vera Mandailina
A Novel SSA-RVM Hybrid Model for Forecasting Inflation with Enhanced Accuracy
Inflasi merupakan indikator ekonomi makro yang berperan penting dalam menentukan stabilitas dan arah kebijakan ekonomi suatu negara. Fluktuasi inflasi yang tidak menentu menuntut adanya metode prediksi yang akurat guna mendukung perencanaan ekonomi jangka pendek maupun jangka panjang. Penelitian ini bertujuan untuk mengembangkan dan mengevaluasi model hibrida yang mengintegrasikan metode Singular Spectrum Analysis (SSA) dan Relevance Vector Machine (RVM) dalam meramalkan inflasi bulanan di Indonesia. Data yang digunakan merupakan data sekunder dari Badan Pusat Statistik (BPS) periode Januari 2015 hingga Desember 2024. SSA digunakan untuk mengekstraksi dan merekonstruksi pola dominan dari data deret waktu, sementara RVM digunakan sebagai model regresi nonlinier untuk menghasilkan prediksi 12 bulan ke depan. Evaluasi performa model dilakukan dengan mengukur nilai Mean Squared Error (MSE), Root Mean Squared Error (RMSE), dan Mean Absolute Percentage Error (MAPE). Hasil penelitian menunjukkan bahwa model SSA-RVM memiliki akurasi yang lebih tinggi dibandingkan SSA maupun RVM secara terpisah, dengan nilai MSE sebesar 0,0085 dan MAPE sebesar 6,62%. Temuan ini mengindikasikan bahwa pendekatan hibrida mampu meningkatkan keakuratan prediksi inflasi dan berpotensi menjadi alternatif andal dalam analisis deret waktu ekonomi. Implikasi dari penelitian ini dapat diarahkan pada penerapan model dalam sistem pendukung kebijakan fiskal dan moneter serta pengembangan model prediktif lanjutan berbasis optimasi parameter dan kecerdasan buatan
Inflasi, Singular Spectrum Analysis, Relevance Vector Machine, Peramalan, Deret Waktu, Model Hibrida
Copyright (c) 2025 Nur Istiqamah, Syaharuddin, Vera Mandailina
Pembelajaran Berbasis Model Matematika untuk Mengembangkan Literasi Data dan Kemampuan Pemodelan Siswa SMA
Penelitian ini bertujuan untuk mengkaji penerapan pembelajaran berbasis model matematika dalam mengembangkan literasi data dan kemampuan pemodelan siswa SMA melalui pendekatan Systematic Literature Review (SLR). Sumber literatur diperoleh dari basis data terindeks Scispace, Elicit, Google Scholar, DOAJ, dan Scopus, dengan rentang publikasi tahun 2015–2025. Proses telaah dilakukan secara sistematis dengan menyeleksi artikel yang relevan, menganalisis metodologi penelitian, serta menelaah hasil temuan terkait efektivitas penerapan pembelajaran berbasis model matematika. Hasil kajian menunjukkan bahwa penerapan pembelajaran berbasis model matematika memiliki potensi besar dalam meningkatkan kemampuan pemecahan masalah, memperdalam pemahaman konseptual, serta mendorong keterampilan literasi data siswa. Selain itu, model pembelajaran ini juga mendukung pengembangan keterampilan berpikir kritis, kolaboratif, dan adaptif dalam menyelesaikan permasalahan kontekstual. Temuan ini menegaskan pentingnya integrasi pembelajaran berbasis model matematika dalam praktik pendidikan menengah untuk menciptakan pengalaman belajar yang bermakna sekaligus relevan dengan kebutuhan abad ke-21
Pembelajaran Berbasis Model Matematika, Literasi Data, Kemampuan Pemodelan, Pemecahan Masalah, Pemahaman Konseptual
Copyright (c) 2025 Mardianto, Meli Anggriyani, Syaharuddin, Vera Mandailina, Abdillah
Pengembangan Model Optimasi Distribusi Air Bersih di Kota Kupang dengan Integrasi metode North West Corner dan Hungarian
Ketersediaan dan distribusi air bersih yang efisien merupakan tantangan utama di Kota Kupang akibat keterbatasan sumber daya air, pertumbuhan penduduk yang pesat, dan belum meratanya infrastruktur distribusi. Penelitian ini bertujuan untuk mengembangkan model optimasi distribusi air bersih dengan mengintegrasikan metode North West Corner dan Hungarian. Metode North West Corner digunakan untuk menentukan solusi awal alokasi distribusi berdasarkan kapasitas suplai dan permintaan, sedangkan metode Hungarian digunakan untuk menyempurnakan alokasi tersebut dengan mempertimbangkan efisiensi biaya distribusi. Studi dilakukan pada tiga reservoir utama dan empat wilayah permintaan di Kota Kupang. Hasil penelitian menunjukkan bahwa solusi awal yang dihasilkan metode North West Corner cepat dan sederhana, tetapi belum optimal secara ekonomi. Setelah dilakukan optimasi menggunakan metode Hungarian, diperoleh alokasi distribusi yang lebih merata dan realistis sesuai kondisi teknis, meskipun total biayanya sedikit lebih tinggi. Kombinasi kedua metode ini terbukti efektif dalam merancang sistem distribusi yang adaptif dan efisien, serta dapat dijadikan sebagai alat bantu pengambilan keputusan dalam manajemen distribusi air bersih di wilayah perkotaan seperti Kota Kupang
Distribusi air bersih, optimasi, North West Corner, Hungarian, Kota Kupang
Copyright (c) 2025 Imelda Mnaikun, Sefri Imanuel Fallo
Systematic Literature Review: The Role of the Flipped Classroom in Developing Student Independence in Learning Mathematics
Penelitian ini bertujuan mengkaji peran Flipped Classroom (FC) dalam meningkatkan kemandirian belajar siswa pada pembelajaran matematika melalui metode Systematic Literature Review (SLR). Literatur dikumpulkan dari data dasar Scopus, DOAJ, dan Google Scholar dengan batasan publikasi antara tahun 2015 hingga 2025. Temuan penelitian menunjukkan bahwa FC lebih unggul dibandingkan pendekatan konvensional dalam mendorong kemandirian belajar, terutama pada aspek pengaturan diri, otonomi, motivasi intrinsik, kemampuan berpikir kritis, dan keterampilan pemecahan masalah. Selain itu, penerapan FC turut memperkuat prinsip pembelajaran konstruktivis dan kolaboratif, serta menyelaraskan dengan kebutuhan pendidikan abad ke-21 yang mendorong pembelajaran aktif, reflektif, dan berbasis teknologi. Kendati demikian, penerapan FC masih menghadapi kendala, meliputi keterbatasan sarana teknologi, kesiapan pendidik, resistensi siswa terhadap inovasi pembelajaran, serta kebutuhan akan pengembangan profesional berkelanjutan bagi guru. Secara keseluruhan, FC dapat dipandang sebagai strategi pembelajaran inovatif yang tidak hanya berkontribusi terhadap peningkatan kemampuan matematika siswa, tetapi juga berperan dalam memperkuat kemandirian belajar sebagai bagian dari pencapaian tujuan pendidikan jangka panjang
Flipped Classroom, kemandirian belajar, matematika, SLR, pendidikan abad ke-21
Copyright (c) 2025 Dhea Hafidzah, Lailatul Jannah, Syaharuddin, Vera Mandailina, Abdillah
Exploring the Use of ChatGPT in Education: Teachers' Perspectives on Planning, Implementation, and Assessment of Learning
Penelitian ini bertujuan mengevaluasi pemanfaatan ChatGPT dalam pendidikan dari perspektif guru, terutama pada tahap perencanaan, pelaksanaan, dan penilaian pembelajaran. Menggunakan pendekatan Systematic Literature Review (SLR), studi ini meninjau kontribusi, tantangan, dan implikasi integrasi ChatGPT dalam praktik pendidikan. Pencarian literatur dilakukan melalui Google Scholar, DOAJ, dan Scopus untuk publikasi tahun 2015–2025, dengan kata kunci terkait ChatGPT, perspektif guru, proses pembelajaran, dan penilaian berbasis AI. Artikel yang dipilih memenuhi kriteria inklusi yang menekankan peran guru, sementara publikasi yang tidak relevan terhadap perencanaan, pelaksanaan, atau penilaian dikecualikan. Hasil analisis menunjukkan bahwa ChatGPT membantu guru mempercepat penyusunan RPP, materi ajar, dan instrumen penilaian, meningkatkan kreativitas pedagogis, serta memperkuat literasi digital dan profesionalisme. Namun, terdapat kesenjangan penelitian, termasuk minimnya studi mengenai efektivitas jangka panjang penggunaan ChatGPT terhadap hasil belajar siswa, keterbatasan pemahaman guru dalam mengintegrasikan AI dengan konteks lokal, dan kurangnya kajian mengenai implikasi etis serta potensi ketergantungan teknologi. Topik riset yang mendesak mencakup evaluasi longitudinal terhadap prestasi dan kreativitas siswa, pengembangan model integrasi AI sesuai kurikulum lokal, serta analisis dampak etis dan psikologis penggunaan AI. Temuan ini diharapkan memperkaya literatur sekaligus menjadi panduan bagi guru dan pembuat kebijakan dalam memanfaatkan ChatGPT secara efektif dan bertanggung jawab
Copyright (c) 2025 Adelia Nurul Khotimah, Lailatul Hoyali, Syaharuddin, Vera Mandailina, Abdillah
Integrasi Problem Solving dalam Pembelajaran STEM untuk Meningkatkan Critical Thinking
This study employs a Systematic Literature Review (SLR) to investigate the integration of Problem-Solving approaches within STEM (Science, Technology, Engineering, and Mathematics) education and its effectiveness in enhancing students’ critical thinking skills. Literature was systematically collected from reputable databases, namely Google Scholar, DOAJ, and Scopus, with publications ranging from 2015 to 2025 as the inclusion criteria. The findings reveal that integrating Problem-Solving into STEM learning significantly contributes to the development of critical thinking by engaging students in authentic problems, project-based learning, and inquiry-oriented activities. These strategies encourage learners to evaluate information critically, formulate solutions, and make evidence-based decisions. Moreover, teachers play an essential role as active facilitators, while the integration of digital technologies further strengthens learning outcomes. However, several challenges persist in its implementation, including limited teacher competence in designing interdisciplinary learning, inadequate facilities and resources, and varying levels of student readiness across educational settings. The review highlights both the potential and the barriers of implementing Problem-Solving in STEM, providing valuable insights for policymakers, educators, and researchers to design more effective and sustainable educational practices that foster 21st-century skills. Future research is recommended to address long-term impacts, inclusive practices in resource-limited contexts, and teacher professional development to maximize the benefits of this approach
Problem-Solving, Pembelajaran STEM, Critical Thinking, Sistem Literature Review
Copyright (c) 2025 Lilis Suriani, Syaharuddin, Vera Mandailina, Abdillah
Efektivitas Game Edukasi Dalam Meningkatkan Pemahaman Konsep Matematika Dasar
This study aims to evaluate the effectiveness of educational games in enhancing the understanding of basic mathematics concepts through a Systematic Literature Review approach. The integration of educational games into the mathematics curriculum is expected to create an interactive and enjoyable learning experience for students. Literature searches were conducted across several academic databases, including Scopus, DOAJ, and Google Scholar, using keywords such as "educational games," "mathematics education," "game-based learning," and "basic mathematics understanding." Inclusion criteria encompassed articles published in English or Indonesian, discussing the effectiveness of educational games within the context of basic mathematics learning and employing valid research methodologies. Exclusion criteria included irrelevant articles, literature reviews without empirical data, and studies published before 2010. The data selection process was carried out in two stages: reviewing titles and abstracts to identify articles meeting the criteria, followed by a full reading of the articles to ensure relevance. Relevant data will be extracted to provide a comprehensive overview of the impact of educational games on basic mathematics understanding. This research is anticipated to offer further insights into the influence of demographic variables on the effectiveness of educational games and recommendations for developing a more inclusive and adaptive curriculum. Keywords: Educational games, understanding, mathematics concepts
Copyright (c) 2024 Pirda Aziza, Syaharuddin, Vera Mandailina, Abdillah
Pemanfaatan AI untuk Meningkatkan Pemahaman Konsep Matematika di Era Digital
In recent years, technology, particularly artificial intelligence (AI), has played an important role in driving change in many fields, including education. As the digital era continues to evolve, the use of AI in mathematics learning offers a great opportunity to improve the way students understand and master mathematical concepts that are often considered challenging. This paper is based on a literature review that discusses how AI can play a role in creating more adaptive, interactive and data-driven mathematics learning. Several studies have shown that AI can facilitate dynamic math simulations, support personalized learning approaches, and provide instant feedback that helps accelerate the learning process. In addition, this paper also highlights the potential of AI in addressing gaps in understanding between students as well as limitations in conventional learning. The application of AI in education also faces a number of challenges, including technological challenges, ethical issues, and protection of student data. This paper also explores opportunities for further development of AI in education, especially in mathematics learning. With effective implementation, AI is expected to become an innovative tool that plays a major role in improving the understanding of mathematical concepts, as well as overcoming educational challenges in the digital era
Artificial Intelligence, Math Concepts, Digital Era
Copyright (c) 2024 Agapitus Hendrikus Kaluge
Transformasi Pembelajaran Matematika: Dari Metode Tradisional ke Pendekatan Berbasis Teknologi
This study aims to examine the changes in mathematics education from traditional methods to technology-based approaches through a Systematic Literature Review (SLR). The literature review involved selecting sources indexed in Google Scholar, ScienceDirect, DOAJ, Scopus, and SpringerLink, focusing on research published between 2014 and 2024. The study concentrates on trends, effectiveness, and challenges in the implementation of technology in mathematics education. Findings indicate that technologies such as Game-Based Learning (GBL), Augmented Reality (AR), and Learning Management Systems (LMS) significantly enhance student engagement and facilitate the understanding of complex mathematical concepts. Moreover, technology-based learning methods have been shown to improve student learning outcomes, particularly in critical thinking, creativity, and problem-solving skills. Nevertheless, the research also identifies several challenges, including limited access to technology, low digital literacy levels among teachers and students, and resistance to changes in teaching methods. The study underscores the importance of professional development for educators to optimally support the implementation of technology in the classroom. Overall, the transformation of mathematics education towards technology-based approaches demonstrates a positive impact on students. However, broader support is needed in terms of infrastructure, teacher training, and paradigm shifts in teaching methods to ensure the effective integration of technology in various educational contexts
Transformation of Learning, Traditional Methods, Technology-Based Approache
Copyright (c) 2024 Iis Nadiyah HR, Syaharuddin, Vera Mandalina, Abdillah
Pemanfaatan Internet of Things (IoT) dalam Pembelajaran Matematika Kontekstual
This study aims to identify and analyze the utilization of the Internet of Things (IoT) in contextual mathematics learning to enhance student engagement, motivation, and learning outcomes. The research employs a systematic literature review methodology to examine the existing literature related to the application of IoT in mathematics education, focusing on the integration of this technology within contextual learning environments. Literature sources were obtained from academic databases such as Scopus, DOAJ, and Google Scholar, covering publications from 2014 to 2024. The findings indicate that IoT technologies, including adaptive learning environments, interactive laboratories, and collaboratively designed IoT kits, hold significant potential for enhancing mathematics education by linking abstract concepts to real-world applications. However, critical challenges, such as inadequate digital infrastructure, insufficient teacher competency, and inequitable access, hinder effective IoT integration. . Moreover, there is a notable gap in developing structured methodologies for incorporating IoT into diverse educational settings, particularly in resource-constrained regions. This study emphasizes the need for cost-effective IoT solutions, professional development for educators, and robust evaluation frameworks to assess the impact of IoT integration on learning outcomes. Addressing these research gaps is crucial for optimizing the educational potential of IoT and ensuring inclusive and effective mathematics education globally
Internet technology,contextual learning , student engagement, literature review
Copyright (c) 2024 Mariono, Syaharuddin, Vera Mandalina, Abdilah
Inovasi Media Pembelajaran Interaktif untuk Pengajaran Matematika di Era Digital
This study aims to explore innovations in interactive learning media for mathematics education in the digital era and to evaluate their effectiveness in enhancing students' conceptual understanding. Using a Systematic Literature Review (SLR) approach, literature sources were obtained from various academic databases, including Google Scholar, ScienceDirect, DOAJ, Scopus, and SpringerLink, focusing on publications from 2014 to 2024. The findings indicate that the most commonly used interactive learning media are digital textbooks that integrate multimedia elements, such as platforms like Wizer.me and Wordwall, which contribute to students' spatial understanding and reduce conceptual misunderstandings. The use of interactive learning media has also proven effective in improving students' understanding of mathematical concepts across various educational levels, with research demonstrating significant improvements among students using interactive technology compared to those receiving conventional instruction. However, the primary challenges in implementing interactive learning media include inadequate infrastructure, teachers' readiness to adopt new technologies, and students' limited access to digital devices. This study further highlights the crucial role of digital technology in transforming mathematics teaching approaches, particularly in facilitating the visualization of abstract mathematical concepts and providing immediate feedback. Overall, these findings underscore the significant potential of interactive learning media to enhance mathematics learning experiences while emphasizing the need for further research to address existing challenges and explore the long-term implementation of these technologies in mathematics education
Learning innovation, mathematics teaching, digital era, educational technology
Copyright (c) 2024 Aldin, Syaharuddin, Vera Mandalina, Abdilah
Analisis Kemampuan Penalaran Matematis Pada Materi Statistika Ditinjau Dari Kemandirian Belajar Peserta Didik Kelas VIII
The purpose of this research is to determine the of mathematical reasoning abilities in terms of learning independence in class VIII students at SMPK St. Maria Asumpta Kupang 2023/2024 academic year. This research is qualitative research with a descriptive approach. The subjects in this research were three students, consisting of 1 female student with high learning independence, 1 student with moderate learning independence and 1 female student with low learning independence. Data collection was carried out using several methods, including questionnaires, reasoning ability tests, and interviews. The data analysis technique used in this research consists of three stages, namely data reduction which is carried out by first focusing on important data. Then the presentation of the data is presented in descriptive-analytical text, and conclusions are drawn by explaining it descriptively. The results of this research show that the mathematical reasoning abilities of students with a high level of learning independence fulfill the four indicators of mathematical reasoning. The mathematical reasoning ability of students with a moderate level of learning independence doesn’t fulfill one indicator of the Mathematical reasoning indicators. The mathematical reasoning abilities of students with a low level of learning independence are not able to meet the mathematical reasoning indicators
Mathematical Reasoning Ability, Learning Independence
Copyright (c) 2024 Maria Natalia Sabu Mukin, Samuel Igo Leton, Aloysius Joakim Fernandez
Pemanfaatan Teknologi Cloud Computing untuk Kolaborasi Pembelajaran Matematika di Lingkungan Sekolah
This study aims to evaluate the utilization of cloud computing technology in supporting collaborative learning in mathematics education within school environments, using a Systematic Literature Review approach. The literature sources were derived from indexes such as Scopus, DOAJ, Google, and Google Scholar, with a focus on publications from 2014 to 2024. The findings indicate that cloud computing technology significantly enhances student interaction, personalizes learning, and improves student engagement and academic outcomes. Tools and platforms like SageMathCloud, Google Drive, and cloud-based LMS have proven effective in facilitating collaboration, resource sharing, and creating dynamic, interactive learning environments. Additionally, the integration of Information and Communication Technology (ICT) in STEM education, including the use of programming and robotics, provides opportunities to develop critical thinking and problem-solving skills, which are essential in contemporary mathematics education. This study highlights the significant potential of cloud computing technology to improve mathematics learning outcomes across various educational levels
Cloud computing, collaborative learning, mathematics education, communication technology
Copyright (c) 2024 Ismi Ainun Nada, Syaharuddin, Vera Mandailina, Abdillah
Kemampuan Komunikasi Matematis Siswa SMP Dalam Pemecahan Masalah Matematika
The purpose of this study was to describe students' mathematical communication skills in solving mathematical problems on the material of two-variable linear equation system. This research uses a qualitative approach with descriptive research type. The subjects in this study were 3 students. Data collection techniques were in the form of tests and interviews. While data analysis techniques are done by reducing data, presenting data and drawing conclusions. Based on the results of the study, students with high mathematical ability were able to fulfil all three indicators of mathematical communication ability, while students with moderate mathematical ability were able to fulfil all three indicators of mathematical communication ability but there was an error from the subject due to the wrong number one and students with low mathematical ability could not fulfil all three indicators of mathematical communication ability
Mathematical communication, problem solving, two-variable linear equation system
Copyright (c) 2024 Efalintus Efarisko Fahik, Kristoforus Djawa Djong, Yohanes Ovaritus Jagom, Yustinus Didimus Nai
Peran Media Digital Dalam Meningkatkan Kemampuan Berpikir Kritis Melalui Pembelajaran Matematika
This study aims to examine the role of digital media in enhancing critical thinking skills through mathematics learning using a quantitative approach with the Systematic Literature Review method. The literature sources analyzed are derived from data indices such as Google Scholar, DOAJ, and Scopus, focusing on publications from 2020 to 2024. The findings indicate that digital media holds significant potential for creating interactive learning environments that can enhance critical thinking skills and deepen students' understanding of complex concepts, particularly in mathematics and science. However, several challenges need to be addressed, including the limitations of digital literacy among both teachers and students, as well as inadequate technological infrastructure. These challenges may hinder the effective implementation of digital media in educational contexts. This research is expected to provide insights into the importance of effective strategies for implementing digital media to improve the quality of education and foster the development of students' critical thinking skills
Critical thinking, digital media, mathematics education
Copyright (c) 2024 Syafa’atul Uzma, Syaharuddin, Vera Mandailina, Abdillah
Pembelajaran Kolaboratif Berbantuan Teknologi dalam Matematika: Tantangan dan Peluang
This research employs a Systematic Literature Review approach, aimed at exploring technology-enhanced collaborative learning in mathematics education, with a focus on the challenges and opportunities presented. Indexed sources such as Scopus, the Directory of Open Access Journals (DOAJ), and Google Scholar published between 2015 and 2024 were analyzed. The findings indicate that technology not only functions as an aid but also transforms the way students interact and learn. Digital platforms provide opportunities for students to express ideas, give feedback, and engage in reflection, which are crucial in the collaborative learning process. Active student engagement contributes to the enhancement of conceptual understanding and the development of critical and creative thinking skills necessary in an ever-changing world. Collaborative learning models that leverage technology have proven effective in improving students' mathematics learning outcomes, particularly among high school students. Although challenges such as teachers' readiness to use technology and device accessibility exist, the opportunities presented are significantly greater. With the right approach, mathematics education can harness technology to deliver more innovative and engaging teaching methods. This research concludes that the utilization of technology can assist students in understanding abstract mathematical concepts and overcoming learning difficulties
Colaborative Learning, Technology, Mathematics, Challenges and Opportunities
Copyright (c) 2024 Widia Rini, Syaharuddin, Vera Mandailina, Abdillah
Profil Pemecahan Masalah Siswa SMP Ditinjau Dari Persepsi Matematika
The purpose of this study was to determine the problem solving of junior high school students seen from the perception of mathematics. This type of research is a qualitative descriptive study with data collection techniques by providing perception instruments, problem solving tasks (TPM) to students and interview guidelines. After knowing the perceptions of each student, namely positive perceptions and negative perceptions. Each student worked on the problem solving task (TPM) and then an interview was immediately conducted regarding the results of the student's work. In this study, two female students with different perceptions were selected. The assessment of student problem solving is based on four indicators of understanding the problem, planning problem solving, implementing the plan, and re-checking the results of problem solving. The results of this study indicate that problem solving students with positive and negative perceptions have the same level of ability, but they work on the TPM slightly differently according to the comprehension of each student with different durations of time
Problem solving, positive and negative perceptions
Copyright (c) 2024 Febrianty Atamani, Maria Gracia Manoe Gawa, Meryani Lakapu
Aplikasi Matematika Berbasis Teknologi : Solusi Interaktif untuk Siswa di Era Digital
The advancement of digital technology has significantly impacted various aspects of education, including mathematics learning. Therefore, this study aims to analyze the use of technology-based applications as interactive solutions in mathematics education, particularly in enhancing students understanding and engagement in the digital era. The research employs a Systematic Literature Review (SLR) methodology, analyzing 50 scholarly articles published between 2019 and 2024. Literature sources were obtained from indexing platforms such as Google Scholar, DOAJ, and Scopus, focusing on articles relevant to the integration of technology in mathematics education. The findings indicate that technology-based applications, equipped with interactive features such as gamification, dynamic visualization, and real-time feedback, significantly enhance student engagement and facilitate a more effective understanding of abstract concepts. However, several key challenges in their implementation remain, including technological accessibility and teachers' readiness to utilize these applications optimally. Based on these findings, technology-based mathematics applications hold substantial potential for further integration into the educational curriculum, with important considerations for addressing infrastructure limitations and the readiness of human resources
Technology based mathematics application, interactive learning, gamification in education, digital mathematics literacy
Copyright (c) 2024 Esa Fatwatun Najah, Syaharuddin, Vera Mandailina, Abdillah
Profil Pemecahan Masalah Matematika Siswa SMA Berdasarkan Minat Belajar dan Konsep Diri
This research is a qualitative study which aims to obtain an overview of high school students' mathematical problem solving based on learning interest and self-concept on three-variable linear equation systems. This research was carried out in class X at SMAN 5 Kupang in the 2023/2024 academic year. The subjects in this research were two class Information collection in this study was carried out through the use of questionnaires, problem solving tests, and interview sessions. The data analysis process consists of three steps, namely data reduction, presenting the data, and drawing conclusions from the results. The results of this research show that subjects with high interest in learning and high self-concept are able to fulfill the four indicators of mathematical problem solving, namely the indicators of understanding the problem, making a problem solving plan, implementing the problem solving plan, and checking the answer results again. Meanwhile, subjects with low interest in learning and low self-concept only met two research indicators, namely indicators of understanding problems and making problem-solving plans. From this research, researchers provide suggestions to teachers to pay more attention to students with low interest in learning and low self-concept in understanding information in learning, especially on the ability to solve problem solving questions. For students to master the concepts and material before solving the questions given. For future researchers to add subjects of moderate ability and problem solving ability
Copyright (c) 2024 Melania Seran, Samuel Igo Leton, Maria Gracia Manoe Gawa, Kristoforus Djawa Djong, Irmina Veronika Uskono
Peran Artificial Intelligence dalam Mengembangkan Lingkungan Pembelajaran Berbasis Permainan yang Imersif
This study aims to examine the role of Artificial Intelligence (AI) in developing immersive game-based learning environments and its impact on educational technology. The method employed is a Systematic Literature Review, utilizing sources from Google Scholar, DOAJ, and Scopus for publications between 2014 and 2024. The findings indicate that the application of AI creates a more personalized, adaptive, and interactive learning environment. Techniques such as reinforcement learning enable characters in the games to function dynamically and respond to students' decisions, providing an engaging learning experience. Generative AI supports natural interactions with non-player characters (NPCs), particularly on platforms such as Roblox. Furthermore, AI's ability to monitor student data in real-time allows for rapid feedback and personalized content, proving to be more effective than traditional learning environments. AI-based learning environments enhance student engagement, motivation, and cognitive development by tailoring learning experiences to individual progress. Elements of gamification and immersive narratives also boost motivation, as well as critical thinking and problem-solving skills. AI-based virtual laboratories and immersive technologies such as VR and AR help bridge the gap between theory and practice, especially in STEM fields
Artificial intelligence, game-based learning, immersive learning environments
Copyright (c) 2024 Hartika Aulia, Syaharudddin, Vera Mandailina, Abdillah
Development Of E-LKPD Using Liveworksheet On Quadrilateral Material
This research aims to: (1) Describe the development process and results of E-LKPD using LiveWorksheet on Quadrilateral material; (2) To describe the quality of E-LKPD using LiveWorksheet on Quadrilateral material. The method used is Research and Development (R&D) with the ADDIE development model which includes the Analysis, Design, Development, Implementation and Evaluation stages. The data presentation techniques used are observation, filling out questionnaires, and tests. The data analysis techniques used are validity analysis, practicality analysis, effectiveness analysis. The research results show that: (1) The learning media developed meets the very valid criteria with a material expert percentage score of 86.88% and a media expert percentage score of 90.7%. (2) The learning media developed meets the very practical criteria with a percentage score of 94.17%. (3) The media developed meets the effective criteria with a score of 88.89%. Thus, E-LKPD using LiveWorksheet on Quadrilateral material is categorized as valid, practical, and effective and is very suitable for use for learning mathematics
Copyright (c) 2024 Pedro Alexandre Bigo, Yohanes Ovaritus Jagom, Meryani Lakapu
Identifikasi Pola Bilangan Pada Kain Tenun Amfoang Utara
Identification of number patterns on North Amfoang woven fabric This research is a qualitative research that aims to identify the pattern of numbers on the woven fabric of North Amfoang, Kupang Regency when viewed from what number patterns exist in the woven fabric of the North Amfoang Community, Kupang Regency. The research was conducted in Kolabe Village, North Amfoang sub-district, Kupang district, with the object of research being the woven fabric of the North Amfoang community and the subject of the research were weavers. The instrument in this study used interview guidelines and documentation guidelines, The results of this study indicate that there is a mathematical value in woven fabrics when viewed from the aspect of number patterns on woven fabrics. The number patterns found in woven fabrics are odd number patterns and even number patterns
Copyright (c) 0 David Mel Baitanu, Maria Gracia Manoe Gawa, Wilfridus Beda Nuba Dosinaeng, Agapitus H. Kaluge
Analisis Kesalahan Siswa Dalam Menyelesaikan Soal Matematika Berdasarkan Teori Newman
This study describes the common blunders made by pupils when solving mathematical problems by applying Newman's theory. A systematic literature review is employed in this study, which entails the following steps: (1) question formulation; (2) search strategy development; (3) data evaluation and analysis; and (4) interpretation and reporting of study findings. For this analysis, fifteen articles were considered. According to the findings, a lot of students need to work on their arithmetic problem-solving skills. According to Newman's approach, there are five common mistakes that students make: not understanding, not reading, not transforming, not using process skills correctly, and not writing the answers. When dealing with mathematical issues, such as story problems, this is a common occurrence. Errors are typically caused by students' lack of reasoning skills and originality when it comes to solving problems in real-world contexts and transforming them into algebraic form. First and foremost, it is critical that students develop a habit of appropriately using the problem-solving process
Error analysis, Mathematical Problems, Newman Theory
Copyright (c) 2024 Angelika Rosa Da Lima Leli, Yohanis Ndapa Deda
Hypothetital Learning Trajectory: Bagaimana Mendesainnya Untuk Pembelajaran Matematika Di Sekolah Menengah Pertama?
In today's modern era, mathematics learning requires teachers to be able to develop learning models that pay attention to the characteristics of students, so it is important for teachers to know how to design hypothetical learning trajectory. This article aims to find out how to design a hypothetical learning trajectory for mathematics learning in junior high school. The method used in this writing is a literature study (library research). Hypothetical Learning Trajectory is a learning design about alleged student learning activities. In general, the hypothetical learning trajectory consists of three components, namely learning objectives, learning activities in order to achieve learning objectives, and hypotheses of the learning process related to the thinking process and understanding of students. In mathematics learning, hypothetical learning trajectories are designed by taking into account the obstacles experienced by students during the furniture process.
hypothetical learning trajectory (HLT); mathematics
Copyright (c) 2024 Maria Macici Yeni, Jechlyn Fionita Mudin, Irna Karlina Sensiana Blegur, Damianus Dao Samo4
Pengembangan Modul Pembelajaran Berdiferensiasi Kurikilum Merdeka Berdasarkan Jenjang, Materi Dan Model Pembelajaran
The aim of this research is to describe how differentiated learning teaching modules are implemented in schools, to answer research questions related to levels, materials and learning models in the implementation of differentiated learning teaching modules that have been implemented. This research uses a Literature Review with steps: developing research question, developing the search strategy (searching for articles or literature that match the research theme), selection criteria (applying inclusion criteria to select articles), evaluation and analysis data and interpreting (reporting research findings). A total of 20 articles were found and after selection there were 15 articles that met the inclusion criteria for analysis. The result of the research show that the application of differentiated learning teaching modules can be developed at the elementary, middle school, high school levels and at school principals and driving teachers. The materials use in implementing the differentiated learning teaching module include: algebraic forms, linear equations, LCM, FPB, Integrals and Circles. But the majority of studies use circle material at the junior high school level. The majority of studies use contextual learning models. Suggestions for future researchers to conduct further research regarding the implementation of independent curriculum differentiated learning-based teaching modules at high school level both in terms of material and learning models used in learning
Differentiated Learning; Learning Model; Literature Review; Mathematics; Teaching Module
Copyright (c) 2024 Veronika Sanbein, Yohanis Ndapa Deda, Hermina Disnawati
Pengembangan Media Pembelajaran Berbantuan Desmos Activity Classroom pada Materi Program Linear
Tujuan dari penelitian ini adalah merancang dan mengembangkan media pembelajaran dengan memanfaatkan teknologi yaitu Desmos Activity Classroom dalam pembelajaran matematika khususnya pada materi program linear untuk siswa SMA untuk membantu siswa dalam memahami materi program linear. Metode penelitian yang digunakan adalah metode penelitian dan pengembangan dengan adaptasi dari model 4D (define, design, develop, dan disseminate). Tahapan yang dilakukan pada penelitian ini yaitu define (analisis kurikulum di SMA, dan analisis referensi), design (menentukan fokus materi, merancang dan membuat aktivitas Desmos), dan develop (pengembangan aktivitas desmos dan validasi ahli). Kualitas media pembelajaran ditentukan dari hasil validasi ahli. Media pembelajaran digital berupa aktivitas desmos dapat dinyatakan valid berdasarkan dari ahli media dengan diperoleh presentase sebesar 76% dengan kriteria layak, dan penilaian ahli materi diperoleh presentase sebesar 82,2% dengan kriteria valid. Hasil tersebut digunakan untuk merevisi aktivitas digital yang dikembangkan. Meskipun demikian, masih terdapat revisi terhadap aktivitas pembelajaran yang telah dikembangkan sehingga masih diperlukan perbaikan. Implementasi aktivitas pembelajaran di dalam kelas juga belum dilakukan dikarenakan keterbatasan waktu penelitian
media pembelajaran digital, desmos, penelitian dan pengembangan
Copyright (c) 2024 Henrikus Yoga Yunianto, Niluh Sulistyani
Pengembangan Soal Literasi Matematika Materi Bangun Ruang Sisi Lengkung untuk Siswa SMP N 1 Yogyakarta
Tujuan dari penelitian ini adalah untuk mengembangkan dan mengukur kelayakan soal literasi matematika yang relevan dan kontekstual pada materi bangun ruang sisi lengkung untuk siswa SMP N 1 Yogyakarta. Metode penelitian yang digunakan adalah research and development (R&D) dengan menggunakan model ADDIE yang terdiri dari 4 tahap yakni tahap analisis (analysis), tahap desain (design), tahap pengembangan (development), dan tahap evaluasi (evaluation). Instrumen penelitian yang digunakan melibatkan dua orang ahli matematika, untuk memastikan validitas soal literasi matematika. Hasil penelitian menunjukan bahwa kualitas soal yang dihasilkan berdasarkan aspek validitas memenuhi kriteria valid dengan persentase kelayakan soal 85%. Berdasarkan hasil tersebut dapat disimpulkan bahwa soal literasi matematika tersebut layak digunakan dalam pembelajaran matematika khususnya di SMP N 1 Yogyakarta
Soal literasi matematika, bangun ruang sisi lengkung, penelitian pengembangan
Copyright (c) 2024 Eduard Gregorius Blida Tapoona, Niluh Sulistyani
Pengembangan Lembar Kerja Peserta Didik dengan Pembelajaran Berdiferensiasi untuk Meningkatkan Kemampuan Pemecahan Masalah Matematis pada Materi Bentuk Aljabar
Kemampuan pemecahan masalah matematis merupakan salah satu kemampuan penting yang harus dimiliki oleh peserta didik. Hal ini dikarenakan dalam proses pembelajaran maupun dalam penyelesaian masalah peserta didik dimungkinkan untuk memperoleh pengalaman menggunakan pengetahuan dan keterampilan yang sudah dipelajari untuk diterapkan pada pemecahan masalah yang tidak rutin. Pengalaman ini tentu akan melatih kemampuan berpikir kritis peserta didik juga yang sangat dibutuhkan dalam kehidupan. Bentuk aljabar merupakan salah satu materi matematika yang memerlukan kemampuan pemecahan masalah matematis tersebut. Penelitian ini bertujuan untuk mengembangkan Lembar Kerja Peserta Didik (LKPD) dalam pembelajaran berdiferensiasi untuk meningkatkan kemampuan pemecahan masalah matematis pada materi bentuk aljabar. Penelitian ini merupakan penelitian dan pengembangan yang menggunakan model ADDIE. Model ADDIE meliputi tahap Analysis, Design, Development, Implementation, dan Evaluation. Penelitian dilakukan dibatasi sampai tahap development dan diakhiri dengan validasi ahli terhadap LKPD yang dikembangkan. Hasil dari penelitian dan pengembangan ini diharapkan dapat meningkatkan kemampuan pemecahan masalah siswa pada materi bentuk aljabar
LKPD, Bentuk aljabar, Kemampuan pemecahan masalah matematis
Copyright (c) 2024 Helena Ratri Puspita Rini, Haniek Sri Pratini
Pengembangan LKPD Berbasis Problem Based Learning Dalam Pembelajaran Berdiferensiasi Pada Materi Statistika Kelas VIII Menggunakan Model ADDIE
Pembelajaran berdiferensiasi adalah usaha untuk menyesuaikan proses pembelajaran di kelas untuk memenuhi kebutuhan belajar. Penelitian ini bertujuan untuk mengembangkan Lembar Kerja Peserta Didik (LKPD) berbasis pembelajaran berdiferensiasi. Secara khusus, penelitian ini ingin mengembangkan sebuah LKPD untuk materi statistika penyajian data dan penyebaran data. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE yang sudah dimodifikasi menjadi tiga tahap yaitu Analysis (Analisis), Design (Rancangan), Development (Pengembangan), Implementation (Implementasi), dan Evaluation (Evaluasi). Teknik pengumpulan data yang digunakan dalam penelitian ini adalah dengan tes diagnostik kepada peserta didik dan validasi LKPD. Teknik analisis data dengan menggunakan penghitungan menggunakan deskriptif kuantitatif. Hasil penelitian ini adalah pengembangan LKPD dalam pembelajaran berdiferensiasi pada materi statistika kelas VIII ini dinyatakan sangat baik dan dapat digunakan dalam pembelajaran di sekolah
Copyright (c) 2024 Ema Lukitasari, Vincentia Ayu Zenia Widya Risanti